四大版图:作品生命周期十节点(传统形态 vs AI 形态逐环对照)、真人与合成两大阵营的行业大分裂、AI 原生赛道矩阵(可按状态筛选)、支付与监管双总开关。同类产品按规模/影响力排序,★=该格领跑者;红色=AI 啃不动的硬骨头,深红卡=法律雷区,虚线=空白机会。 Four maps: the ten-node content lifecycle (traditional vs AI, node by node), the industry's great split into human-verified and synthetic-native camps, the AI-native segment matrix (filterable by status), and the two master switches of payments and regulation. Products are ranked by scale/influence; ★ = the leader of that box. Red = a hard bone AI can't crack yet; deep-red cards = legal minefields; dashed = whitespace.
综合三份研究的一致结论:合成/生成直接顶替产出物,冲击最强;互动与营销被自动化重构;而实拍环节是被"绕开"而非被改造——AI 不进摄影棚,它让摄影棚变得可选。重构顺序:先重构供给(怎么生成),再重构关系(怎么卖、怎么持续互动),最后重构治理(谁证明合法)。The consistent verdict across three studies: synthesis hits hardest because it replaces the output itself; interaction and marketing get rebuilt by automation; physical shooting is bypassed rather than transformed — AI doesn't enter the studio, it makes the studio optional. The sequence: supply first (how it's made), then relationships (how it's sold and sustained), then governance (who proves it's legal).